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Sebastien Legrain
sebcesoir


Location:
Montreal, Canada

Language(s):
French, English

Member Since:
January 2003

Last Updated:
24 November 2007

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Z-Carrier Crew
3ds max, Photoshop, ZBrush
September 2006


   
I wanted to do a complex head, with maximum details like gears, fabrics, seams etc...
A carrier crew offered me the possibility to push cloth details extremly far, and an interesting mix with mechanics details for the headphones attach and microphone.
The low res mesh of the head is done in max, and sculpted in high resolution in zbrush, mechanic parts are from max too.
The textures were done on zbrush, same for the rendering, using 7 differents shader.
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