Sebastien Legrain sebcesoir Location: Montreal, Canada Language(s):
French, English Member Since: January 2003 Last Updated: 24 November 2007 Portfolio Views: 39048 Chosen as Favorite: 124
Groups:
Z-Carrier Crew 3ds max, Photoshop, ZBrush September 2006
I wanted to do a complex head, with maximum details like gears, fabrics, seams etc...
A carrier crew offered me the possibility to push cloth details extremly far, and an interesting mix with mechanics details for the headphones attach and microphone.
The low res mesh of the head is done in max, and sculpted in high resolution in zbrush, mechanic parts are from max too.
The textures were done on zbrush, same for the rendering, using 7 differents shader.